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Buffy character sheet
Buffy character sheet






  1. BUFFY CHARACTER SHEET UPDATE
  2. BUFFY CHARACTER SHEET FULL

Animal Magnetism: Animals won’t attack you unless ordered or supernaturally manipulated.Angelina will tag along to photographically document dangerous or strange situations.

BUFFY CHARACTER SHEET FULL

She locks herself in a cage she got from the vet’s office on full moons. She’s the main yearbook photographer for Eastbend High and works part time at the Pet Resorts and Vet with Agnes. Danny knows she’s clued-in to the supernatural, having seen some of her photos of vampires using a telephoto lens that she tried to pass off as art photos.Įveryone has discovered that Agnes is a werewolf. It’s dealing directly with people that gives her problems. Signature Skill, Quality, Drawback: Wild Card (Animal Handling), Artist, MisfitĪ girl with a lot of interests, but not a lot of luck talking to people, Angelina seems happiest when hiding behind a camera or working with animals. This reduces my bookkeeping to a manageable amount.

BUFFY CHARACTER SHEET UPDATE

I only update NPCs when the player moves up a rank and tells me (moving their name next to the new relationship rank). It might be harder face-to-face.Īlso, I make the players keep personal track of their progress toward each new rank of an NPC (and on their XP spends, incidentally). I’m able to just make all of this information public on the NPC’s journal entry, so players can see what every NPC they know is basically about and what they’ll get be becoming better friends with them. Playing on Roll20 helps with all of this. Since three of the steps are pre-defined (Acquaintance, Friend, and BFF) and one or two are Good Example (with their signature skill or skills), I only had to come up with five or six unique relationship rewards for each character. It also proved useful in coming up with a ten-step relationship progression. That’s a lot of seeds for content generation. Since Buffy comes with plenty of each type of trait, I was able to generate 24 students and a similar number of adults (the adults have two signature skills, and reuse the pool of qualities and drawbacks from the students). It was a short walk to Darwin, the senior class’ physics genius.

buffy character sheet buffy character sheet

For qualities and drawbacks, they’re either the only known NPC with that trait, or they have it at the highest rating.įor example, I wound up with one NPC that was really good at Science, had the Superscience quality, but had Depression. For skills, that means that the NPC has it at a very high rank.

buffy character sheet

Each NPC is essentially the exemplar of three or four traits. The trick I used for this was actually pretty simple: I semi-randomly combined skills, qualities, and drawbacks from the system in a spreadsheet, then used that as a seed for the NPC. Since I implemented this system, the players have been turbo-charged in wanting to get to know the various NPCs.Īn important factor in this is to be able to generate a bunch of interesting NPCs. As I mentioned in my long-ago Technoir review, the easiest way to get players to invest in an NPC relationship is to have them quantify it on their character sheets (so the NPC effectively just becomes another of their own statistics). There need to be a lot of interesting NPCs around that the players can choose to spend time with. This obviously wouldn’t work in a game with a lot of travel, but for a city-based game it’s really interesting. Each NPC has a 10-step track of benefits gained by improving the PC’s relationship with them, and players must plan their hangouts and make sure to include NPCs in their investigation actions if they want to be able to allocate relationship points. Perhaps the biggest factor is the Persona 5-inspired NPC relationship system.New spells have become one of the major types of “loot,” and research rolls take up time blocks.Spending XP costs an action block per XP, so the players need to plan their training time against their available XP and which traits they want to improve (and when, if they need, say, to improve their magic casting stats before an upcoming event).

buffy character sheet

This engine has three major pieces, spelled out in more detail in last week’s post: I only have to inject new planned content every few sessions to keep things lively, and otherwise my players seem perfectly pleased to spend most of their time on self-directed goals (mostly involving training, research, and improving their relationships with NPCs). I’d like to drill down on a couple of things in the investigation system I posted last week that have had a somewhat unintended effect: this campaign basically runs itself.īy that I mean that the players are specifically driving their own play most of the time, and are extremely happy to dither over day-to-day (sometimes hour-to-hour) activities.








Buffy character sheet